AI Insights · Timothy · October 2022
Top 5 Card Battler Apps on Android in Finland - Q3 2022
Discover the performance trends of the top 5 Card Battler applications on Android in Finland during Q3 2022, based on Sensor Tower data.
During the third quarter of 2022, the top 5 Card Battler applications on the Android platform in Finland showcased varied performance trends in weekly downloads, revenue, and active users. Let's dive into the specifics for each app.
Mighty Party from PANORAMIK GAMES LTD saw fluctuations in its weekly revenue, peaking at approximately $2.3K in early August, before dipping to around $1.4K by the end of September. Weekly downloads for the app were inconsistent, with a high of 352 downloads in late July and early August, and a low of 84 downloads in mid-September. The app experienced a rise in weekly active users from about 3.9K at the start of the quarter to a peak of 4.5K in early August, followed by a decline to approximately 3.3K by the end of September.
Plants vs. Zombies™ Heroes by ELECTRONIC ARTS showed a sporadic revenue pattern, with notable peaks at $289 in late September and $140 in mid-September. Weekly downloads remained relatively stable, fluctuating between 58 and 89 downloads. The app's weekly active users hovered around the mid-300s, starting at 371 and ending at 352 by the quarter's close.
WWE SuperCard - Battle Cards from 2K, Inc. exhibited a stable revenue trend, with minor fluctuations around $200, except for a notable dip to $73 in mid-September. The app experienced a significant spike in downloads in early September, reaching 402 downloads, but generally maintained lower figures around 12 to 19 downloads. Active users saw a peak at 500 in mid-September, before dropping to 274 by the end of the quarter.
Hearthstone by Blizzard Entertainment, Inc. experienced a significant revenue peak at nearly $5K in early August, followed by a drop to $718 in mid-September. Weekly downloads remained fairly steady, ranging between 52 and 81 downloads. Active users showed minor fluctuations, starting at 1.6K and ending at 1.5K by the end of the quarter.
Finally, Pokémon TCG Online from The Pokémon Company International had no revenue during this quarter. Weekly downloads varied, with a notable peak of 83 downloads in mid-July and a low of 37 downloads in late August. Active users started at 133 and showed a slight increase to 167 by the end of September.
For more detailed insights and data, visit Sensor Tower.